So we need to choose 6 people to poison, and then do some math!
A village guard is worth 1 point, each of our attacks is worth 1 point, and mine is worth 2. I can break any guarded person unless they are being guarded by two or more people. In that case, we would need to team up against that single person in order to break their guard. Our advantage is that we already know how this mechanic works, and the village may take a few days to realize this. Until they do, I recommend we all attack villagers in pairs, and as their or our numbers dwindle, we'll continue to group up on specials, or spread out amongst non-specials.
As far as what cabin we go in, it doesn't seem to matter at all, since we can wolf it up and presumably attack folks in other cabins undetected, though we should probably only attack people in the same cabin for now.
I think our message in the narration should be intentional red herrings for the first day or two, maybe with a single true clue in order to confuse them. We still have another day to work this all out, but these are just my initial thoughts.
So part of the plan was to split up our attack power 2-2-2, which could yield 3 total kills.
There is also the more reasonable possibility that we will get two strength guards in a couple of places, so should we consider a 3-3 attack split to almost guarantee a kill? 2-2-2 is kind of high risk/high reward and I don't think we need to do that just yet. Not unless we start losing members quickly.
Still at work so I can't contribute much until I get home.
Briefly read through the thread, seems like the village believes the mafia will only kill people in the same cabin as them. This makes me think that we should each stay in separate cabins if possible, and focus fire on any cabin that does not have one of us in it. My hope is that it will instill confusion for a few days until they start seering people.
If they've already pegged Reg and I as mafia, then we will likely get seered tonight, so we should make our moves with that in mind.